The Brief
For the first conceptual project at General Assembly, a 1-week sprint, the teacher divided the class into pairs. This way, each designer would develop a product for someone else, avoiding the temptation of designing to fulfil our own needs, as users.
Harry, the user, would like to cook for his friends and be able to share his new cooking skills!
The Solution
A mobile app that would work both as a social media platform and food recipe library, where the user could learn how to cook.
FoodHappens! prototype
The Process
I made use of the double diamond process to develop the solution for this project. On a discovery phase, I interviewed Harry to gather information, from which I could get insights. These insights lead me to define the actual problem. For the ideation phase, I develop a few ideas that I tested on to be able to optimise the final experience.
Takeaways
All the participants involved in the user tests were quite enthusiastic about the app, and Harry was pleased with the result.
Working on this product got me out of my comfort zone: it was my first UX project, and I got to use a lot of unknown methods. Like Harry, cooking apps are not part of my day-to-day; this brought some refreshing ideas, as I had no previous assumptions on what kind of features this app should have.
From a UX designer point of view, this project consolidated the course’s first-week sessions teachings, and made me recognise the importance of asking users the right questions and all the following “whys”. It also marks when I acknowledged how UX is such an iterative process.
Deliverables
User Interviews | Experience Map | Problem Statement | User Flow | Wire Flow | Paper Prototype |


